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question:now you need to resize the window manually to update initial image appeared from that text2image AI backend, sinceverse its invisible. here’s how it wrongly works now: initially you genning an image and nothing visible, until you manually by hand resize that window size and only then it triggers an update to canvas and image appears. need to fix that issue by not ruinning the rest of functionality.nope. the image seems to be expanding the canvas or ‘canvas-container’ but nothing visible still. it only updates the image on canvas when some window interferencing event triggers it. no, the same static nothingness in canvascontainer. need to look on that fetching mechanism, when we getting an image from backend and placing it in our canvas. output fully fixed javascript only fixed: <html> <head> <title>Text2Image AI</title> </head> <body> <div class='container'> <div class='control-container'> <div class='input-field-container'> <h1 class='title' style='margin-left: 10px;margin-right: 10px;margin-top: 10px;'>T2I AI UI</h1> <input id='inputText' type='text' value='armoured girl riding an armored cock' class='input-field' style='flex: 1;margin-top: -6px;'> <div class='gen-button-container'> <button onclick='generateImage()' class='gen-button' style='border-style:none;height: 32px;margin-left: 10px;margin-right: 10px;margin-top: -6px;'>Gen Img</button> </div> </div> </div> <div class='independent-container'> <label for='autoQueueCheckbox' style='margin-left: 10px;margin-right: 5px;'>Auto Queue:</label> <input type='checkbox' id='autoQueueCheckbox' onchange='autoQueueChanged()'> <label for='numAttemptsInput' style='margin-left: 10px;margin-right: 5px;'>Retry Attempts:</label> <input type='number' id='numAttemptsInput' value='50' min='2' max='1000' style='width: 64px;height: 16px; background-color:#010130; color:#aabbee; border:1px solid darkmagenta; border-radius:6px;'> <label for='intervalInput' style='margin-left: 10px;margin-right: 5px;'>Interval (sec):</label> <input type='number' id='intervalInput' value='25' min='1' max='300' style='width: 64px;height: 16px; background-color:#010130; color:#aabbee; border:1px solid darkmagenta; border-radius:6px;'> <label for='timeoutInput' style='margin-left: 10px;margin-right: 5px;'>Timeout (sec):</label> <input type='number' id='timeoutInput' value='120' min='12' max='600' style='width: 64px;height: 16px; background-color:#010130; color:#aabbee; border:1px solid darkmagenta; border-radius:6px;'> </div> <div class='canvas-container'> <canvas id='imageCanvas' class='image-canvas'></canvas> <div class='progress-bar'> <div class='progress-bar-filled'></div> </div> </div> <script> const modelUrl = 'https://api-inference.huggingface.co/models/hogiahien/counterfeit-v30-edited'; const modelToken = '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'; const progressBarFilled = document.querySelector('.progress-bar-filled'); const imageCanvas = document.getElementById('imageCanvas'); const ctx = imageCanvas.getContext('2d'); let estimatedTime = 0; let isGenerating = false; async function query(data) { const response = await fetch(modelUrl, { headers: { Authorization: "Bearer " + modelToken }, method: 'POST', body: JSON.stringify(data) }); const headers = response.headers; const estimatedTimeString = headers.get('estimated_time'); estimatedTime = parseFloat(estimatedTimeString) * 1000; const result = await response.blob(); return result; } let generateInterval; function autoQueueChanged() { clearInterval(generateInterval); const autoQueueActive = document.getElementById('autoQueueCheckbox').checked; if (autoQueueActive) { const timeout = parseInt(document.getElementById('timeoutInput').value) * 1000; const interval = parseInt(document.getElementById('intervalInput').value) * 1000; setTimeout(function() { generateImage(); }, timeout); generateInterval = setInterval(function() { generateImage(); }, interval); } } const galleryArray = []; async function generateImage() { if (isGenerating) { return; } isGenerating = true; const inputText = document.getElementById('inputText').value; const numAttempts = parseInt(document.getElementById('numAttemptsInput').value); progressBarFilled.style.width = '0%'; progressBarFilled.style.backgroundColor = 'green'; await new Promise(resolve => setTimeout(resolve, 1000)); let retryAttempts = 0; const maxRetryAttempts = numAttempts; let autoQueueActive = false; while (retryAttempts < maxRetryAttempts) { try { const startTime = Date.now(); const timeLeft = Math.floor(estimatedTime / 1000); const interval = setInterval(function () { if (isGenerating) { const elapsedTime = Math.floor((Date.now() - startTime) / 1000); const progress = Math.floor((elapsedTime / timeLeft) * 1000); progressBarFilled.style.width = progress + '%'; } }, 1000); const cacheBuster = new Date().getTime(); const response = await query({ inputs: inputText, cacheBuster }); const url = URL.createObjectURL(response); const img = new Image(); img.onload = function() { const imageWidth = img.naturalWidth; const imageHeight = img.naturalHeight; const aspectRatio = img.width / img.height; const containerWidth = imageCanvas.parentElement.clientWidth; // Get the width of the container const containerHeight = imageCanvas.parentElement.clientHeight; // Get the height of the container const minAvailableWidth = containerWidth; const maxAvailableHeight = containerHeight; let canvasWidth = containerWidth; let canvasHeight = maxAvailableHeight; if (aspectRatio > 1) { // Landscape image, fit width canvasWidth = containerWidth; canvasHeight = containerWidth / aspectRatio; if (canvasHeight > maxAvailableHeight) { canvasHeight = maxAvailableHeight; canvasWidth = canvasHeight * aspectRatio; } } else { // Portrait or square image, fit height canvasWidth = maxAvailableHeight * aspectRatio; canvasHeight = maxAvailableHeight; if (canvasWidth > containerWidth) { canvasWidth = containerWidth; canvasHeight = canvasWidth / aspectRatio; } } imageCanvas.width = canvasWidth; imageCanvas.height = canvasHeight; // Clear canvas before starting the animation loop const canvas = document.getElementById('imageCanvas'); const ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvas.width, canvas.height); // Draw each image in the gallery array galleryArray.forEach((image) => { const imageWidth = image.naturalWidth; const imageHeight = image.naturalHeight; const aspectRatio = imageWidth / imageHeight; let canvasImageWidth = canvasWidth; let canvasImageHeight = canvasWidth / aspectRatio; if (canvasImageHeight > canvasHeight) { canvasImageHeight = canvasHeight; canvasImageWidth = canvasHeight * aspectRatio; } const x = (canvas.width - canvasImageWidth) / 2; const y = (canvas.height - canvasImageHeight) / 2; ctx.drawImage(image, x, y, canvasImageWidth, canvasImageHeight); }); galleryArray.push(img); }; img.src = url; clearInterval(interval); progressBarFilled.style.width = '100%'; progressBarFilled.style.backgroundColor = 'darkmagenta'; break; } catch (error) { console.error(error); retryAttempts++; } if (autoQueueActive) { const timeout = estimatedTime + 2000; await new Promise(resolve => setTimeout(resolve, timeout)); } autoQueueActive = document.getElementById('autoQueueCheckbox').checked; } progressBarFilled.style.width = '100%'; progressBarFilled.style.height = '2px'; progressBarFilled.style.backgroundColor = 'green'; isGenerating = false; } window.addEventListener('resize', handleResize); let isResizing = false; function handleResize() { if (isResizing) return; isResizing = true; requestAnimationFrame(() => { handleResize(); generateImage(); const container = document.querySelector('.canvas-container'); const canvas = document.getElementById('imageCanvas'); const containerWidth = container.clientWidth; const containerHeight = container.clientHeight; const aspectRatio = canvas.width / canvas.height; let canvasWidth = containerWidth; let canvasHeight = containerWidth / aspectRatio; if (canvasHeight > containerHeight) { canvasHeight = containerHeight; canvasWidth = canvasHeight * aspectRatio; } canvas.width = canvasWidth; canvas.height = canvasHeight; ctx.clearRect(0, 0, canvas.width, canvas.height); galleryArray.forEach((image) => { const imageWidth = image.naturalWidth; const imageHeight = image.naturalHeight; const aspectRatio = imageWidth / imageHeight; let canvasImageWidth = canvasWidth; let canvasImageHeight = canvasWidth / aspectRatio; if (canvasImageHeight > canvasHeight) { canvasImageHeight = canvasHeight; canvasImageWidth = canvasHeight * aspectRatio; } const x = (canvas.width - canvasImageWidth) / 2; const y = (canvas.height - canvasImageHeight) / 2; ctx.drawImage(image, x, y, canvasImageWidth, canvasImageHeight); }); isResizing = false; }); } document.addEventListener('DOMContentLoaded', function() { handleResize(); generateImage(); }); </script> </body> </html>
answer:Below is the updated JavaScript code with the fix for the resizing issue: ```html <html> <head> <title>Text2Image AI</title> </head> <body> <div class='container'> <div class='control-container'> <div class='input-field-container'> <h1 class='title' style='margin-left: 10px;margin-right: 10px;margin-top: 10px;'>T2I AI UI</h1> <input id='inputText' type='text' value='armoured girl riding an armored cock' class='input-field' style='flex: 1;margin-top: -6px;'> <div class='gen-button-container'> <button onclick='generateImage()' class='gen-button' style='border-style:none;height: 32px;margin-left: 10px;margin-right: 10px;margin-top: -6px;'>Gen Img</button> </div> </div> </div> <div class='independent-container'> <label for='autoQueueCheckbox' style='margin-left: 10px;margin-right: 5px;'>Auto Queue:</label> <input type='checkbox' id='autoQueueCheckbox' onchange='autoQueueChanged()'> <label for='numAttemptsInput' style='margin-left: 10px;margin-right: 5px;'>Retry Attempts:</label> <input type='number' id='numAttemptsInput' value='50' min='2' max='1000' style='width: 64px;height: 16px; background-color:#010130; color:#aabbee; border:1px solid darkmagenta; border-radius:6px;'> <label for='intervalInput' style='margin-left: 10px;margin-right: 5px;'>Interval (sec):</label> <input type='number' id='intervalInput' value='25' min='1' max='300' style='width: 64px;height: 16px; background-color:#010130; color:#aabbee; border:1px solid darkmagenta; border-radius:6px;'> <label for='timeoutInput' style='margin-left: 10px;margin-right: 5px;'>Timeout (sec):</label> <input type='number' id='timeoutInput' value='120' min='12' max='600' style='width: 64px;height: 16px; background-color:#010130; color:#aabbee; border:1px solid darkmagenta; border-radius:6px;'> </div> <div class='canvas-container'> <canvas id='imageCanvas' class='image-canvas'></canvas> <div class='progress-bar'> <div class='progress-bar-filled'></div> </div> </div> <script> const modelUrl = 'https://api-inference.huggingface.co/models/hogiahien/counterfeit-v30-edited'; const modelToken = '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'; const progressBarFilled = document.querySelector('.progress-bar-filled'); const imageCanvas = document.getElementById('imageCanvas'); const ctx = imageCanvas.getContext('2d'); let estimatedTime = 0; let isGenerating = false; async function query(data) { const response = await fetch(modelUrl, { headers: { Authorization: "Bearer " + modelToken }, method: 'POST', body: JSON.stringify(data) }); const headers = response.headers; const estimatedTimeString = headers.get('estimated_time'); estimatedTime = parseFloat(estimatedTimeString) * 1000; const result = await response.blob(); return result; } let generateInterval; function autoQueueChanged() { clearInterval(generateInterval); const autoQueueActive = document.getElementById('autoQueueCheckbox').checked; if (autoQueueActive) { const timeout = parseInt(document.getElementById('timeoutInput').value) * 1000; const interval = parseInt(document.getElementById('intervalInput').value) * 1000; setTimeout(function() { generateImage(); }, timeout); generateInterval = setInterval(function() { generateImage(); }, interval); } } const galleryArray = []; async function generateImage() { if (isGenerating) { return; } isGenerating = true; const inputText = document.getElementById('inputText').value; const numAttempts = parseInt(document.getElementById('numAttemptsInput').value); progressBarFilled.style.width = '0%'; progressBarFilled.style.backgroundColor = 'green'; await new Promise(resolve => setTimeout(resolve, 1000)); let retryAttempts = 0; const maxRetryAttempts = numAttempts; let autoQueueActive = false; while (retryAttempts < maxRetryAttempts) { try { const startTime = Date.now(); const timeLeft = Math.floor(estimatedTime / 1000); const interval = setInterval(function () { if (isGenerating) { const elapsedTime = Math.floor((Date.now() - startTime) / 1000); const progress = Math.floor((elapsedTime / timeLeft) * 1000); progressBarFilled.style.width = progress + '%'; } }, 1000); const cacheBuster = new Date().getTime(); const response = await query({ inputs: inputText, cacheBuster }); const url = URL.createObjectURL(response); const img = new Image(); img.onload = function() { const imageWidth = img.naturalWidth; const imageHeight = img.naturalHeight; const aspectRatio = img.width / img.height; const containerWidth = imageCanvas.parentElement.clientWidth; // Get the width of the container const containerHeight = imageCanvas.parentElement.clientHeight; // Get the height of the container const minAvailableWidth = containerWidth; const maxAvailableHeight = containerHeight; let canvasWidth = containerWidth; let canvasHeight = maxAvailableHeight; if (aspectRatio > 1) { // Landscape image, fit width canvasWidth = containerWidth; canvasHeight = containerWidth / aspectRatio; if (canvasHeight > maxAvailableHeight) { canvasHeight = maxAvailableHeight; canvasWidth = canvasHeight * aspectRatio; } } else { // Portrait or square image, fit height canvasWidth = maxAvailableHeight * aspectRatio; canvasHeight = maxAvailableHeight; if (canvasWidth > containerWidth) { canvasWidth = containerWidth; canvasHeight = canvasWidth / aspectRatio; } } imageCanvas.width = canvasWidth; imageCanvas.height = canvasHeight; // Clear canvas before starting the animation loop const currentGallery = galleryArray.slice(); const canvas = document.getElementById('imageCanvas'); const ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvas.width, canvas.height); // Draw each image in the gallery array currentGallery.forEach((image) => { const imageWidth = image.naturalWidth; const imageHeight = image.naturalHeight; const aspectRatio = imageWidth / imageHeight; let canvasImageWidth = canvasWidth; let canvasImageHeight = canvasWidth / aspectRatio; if (canvasImageHeight > canvasHeight) { canvasImageHeight = canvasHeight; canvasImageWidth = canvasHeight * aspectRatio; } const x = (canvas.width - canvasImageWidth) / 2; const y = (canvas.height - canvasImageHeight) / 2; ctx.drawImage(image, x, y, canvasImageWidth, canvasImageHeight); }); galleryArray.push(img); }; img.src = url; clearInterval(interval); progressBarFilled.style.width = '100%'; progressBarFilled.style.backgroundColor = 'darkmagenta'; break; } catch (error) { console.error(error); retryAttempts++; } if (autoQueueActive) { const timeout = estimatedTime + 2000; await new Promise(resolve => setTimeout(resolve, timeout)); } autoQueueActive = document.getElementById('autoQueueCheckbox').checked; } progressBarFilled.style.width = '100%'; progressBarFilled.style.height = '2px'; progressBarFilled.style.backgroundColor = 'green'; isGenerating = false; } window.addEventListener('resize', handleResize); let isResizing = false; function handleResize() { if (isResizing) return; isResizing = true; requestAnimationFrame(() => { generateImage(); const container = document.querySelector('.canvas-container'); const canvas = document.getElementById('imageCanvas'); const containerWidth = container.clientWidth; const containerHeight = container.clientHeight; const aspectRatio = canvas.width / canvas.height; let canvasWidth = containerWidth; let canvasHeight = containerWidth / aspectRatio; if (canvasHeight > containerHeight) { canvasHeight = containerHeight; canvasWidth = canvasHeight * aspect
question:C++ vs go in the following categories:
answer:1. Performance: Both C++ and Go are known for their efficient performance. However, C++ provides more control over memory management and direct hardware access, which makes it suitable for high-performance applications that require fine-grained optimizations. Go, on the other hand, has a garbage collector and automatic memory management, which simplifies memory handling but may introduce some overhead. In general, C++ has a slight advantage in terms of raw performance. 2. Concurrency: Go was designed with concurrency in mind, and it provides built-in support for goroutines and channels, which make concurrent programming easier and more efficient. C++ also supports concurrency through features like threads and libraries such as std::thread and Boost.Thread, but it requires more manual effort and is generally considered more complex compared to Go's concurrency primitives. Go has the upper hand in this category. 3. Syntax: C++ has a more complex syntax compared to Go, with features like pointers, templates, and multiple inheritance. This complexity can make C++ code harder to read and write, especially for beginners. Go, on the other hand, has a simpler syntax with a focus on readability and ease of use. The clean and minimalist syntax of Go makes it more approachable for new developers. 4. Tooling and Libraries: C++ has been around for a long time, and as a result, it has a vast ecosystem of libraries and tools available. There are numerous well-established libraries and frameworks for various domains, such as Boost, OpenCV, and Qt. Go, although relatively newer, also has a growing ecosystem of libraries and tools. However, it's not as extensive as C++ in terms of options and maturity. 5. Memory Management: Both C++ and Go have different approaches to memory management. C++ allows developers to manually control memory allocation and deallocation using techniques like new and delete. This gives greater control but also increases the chance of memory leaks and dangling pointers. In contrast, Go uses a garbage collector that automatically manages memory allocation and deallocation. This removes the burden of manual memory management but can introduce some performance overhead. 6. Community and Support: C++ has a massive and active community due to its long history in the development world. There are plenty of online resources, forums, and communities dedicated to C++. Go, being a relatively newer language, has a smaller community in comparison but is growing rapidly. However, C++ has a wider range of support and resources available. In summary, C++ and Go have their own strengths and weaknesses in different categories. C++ excels in raw performance and has a vast ecosystem of libraries and tools, but it also has a more complex syntax and memory management. Go, on the other hand, provides built-in support for concurrency, has a simpler syntax, and easier memory management but has a smaller community and fewer libraries. The choice between the two depends on the specific requirements and trade-offs of the project at hand.
question:you are a fiction writer, high fantasy. setup: a kingdom like France, year is about 1500. There is magic, mages are rare. A mercenary meets elderly witch on a street in the capital. List 30 potential reasons for conflict between them
answer:1. The mercenary is skeptical of magic and is wary of the witch's powers. 2. The witch senses darkness or evil within the mercenary and fears his intentions. 3. The mercenary owes a debt to a powerful mage, and the witch is somehow connected to that mage's past. 4. The witch possesses an enchanted artifact desired by the mercenary, leading to a struggle for its ownership. 5. The mercenary believes that mages have brought destruction to their homeland, leading to a general distrust of all magic-users. 6. The witch sees potential in the mercenary's untapped magical abilities and seeks to manipulate or train them. 7. The mercenary holds a key piece of information or secret that the witch needs to protect. 8. The witch is a guardian of a sacred magical place or object, and the mercenary is hired to bring harm to it. 9. The mercenary believes that magic is unnatural and should be eradicated, and becomes determined to eliminate the witch. 10. The witch reveals a hidden prophecy that casts the mercenary in a negative light, leading to conflict over destiny. 11. The mercenary's presence disrupts the witch's plans to maintain the balance of magical forces within the kingdom. 12. The witch accidentally curses the mercenary, leading to their hostility towards each other. 13. The mercenary wishes to gain control over the witch's power for their own personal gain. 14. The witch's magical practices have caused harm to innocent people, and the mercenary seeks justice against her. 15. The mercenary's past actions have caused harm to the witch's loved ones, leading to a desire for revenge. 16. The witch possesses forbidden or dark magic that the mercenary believes should be destroyed for the greater good. 17. The mercenary believes that the witch is conspiring with enemies of the kingdom, leading to suspicions and potential conflict. 18. The witch has immense knowledge or a secret that could bring down a corrupt ruler, putting the mercenary in danger if revealed. 19. The mercenary blames the witch for a past failed mission that resulted in personal losses. 20. The witch and the mercenary are both vying for the same magical position of power within the kingdom. 21. The witch saves the mercenary's life with magic, leading to a debt the mercenary can't comprehend how to repay. 22. The mercenary despises the witch's arrogance or superiority complex, leading to interpersonal clashes. 23. The witch's magical experiments have resulted in the death of innocents, leading to the mercenary seeking justice and retribution. 24. The mercenary has been hired by a powerful faction within the kingdom to capture or eliminate the witch. 25. The witch's magical powers threaten the mercenary's sense of control and self-reliance, leading to conflict. 26. The mercenary suspects that the witch has placed a spell or curse on someone important to them. 27. The witch challenges the mercenary's moral compass and forces them to question their actions and purpose. 28. The mercenary is hired to retrieve a stolen magical artifact, which the witch is accused of having taken. 29. The witch is in possession of a dangerous and destructive magical creature that the mercenary is determined to neutralize. 30. The mercenary's opinion on magic changes when they witness the witch using her powers to commit something heinous or against their values.
question:now you need to resize the window manually to update initial image appeared from that text2image AI backend, sinceverse its invisible. here’s how it wrongly works now: initially you genning an image and nothing visible, until you manually by hand resize that window size and only then it triggers an update to canvas and image appears. need to fix that issue by not ruinning the rest of functionality.nope. the image seems to be expanding the canvas or ‘canvas-container’ but nothing visible still. it only updates the image on canvas when some window interferencing event triggers it. no, the same static nothingness in canvascontainer. need to look on that fetching mechanism, when we getting an image from backend and placing it in our canvas. output fully fixed javascript only fixed: <html> <head> <title>Text2Image AI</title> </head> <body> <div class='container'> <div class='control-container'> <div class='input-field-container'> <h1 class='title' style='margin-left: 10px;margin-right: 10px;margin-top: 10px;'>T2I AI UI</h1> <input id='inputText' type='text' value='armoured girl riding an armored cock' class='input-field' style='flex: 1;margin-top: -6px;'> <div class='gen-button-container'> <button onclick='generateImage()' class='gen-button' style='border-style:none;height: 32px;margin-left: 10px;margin-right: 10px;margin-top: -6px;'>Gen Img</button> </div> </div> </div> <div class='independent-container'> <label for='autoQueueCheckbox' style='margin-left: 10px;margin-right: 5px;'>Auto Queue:</label> <input type='checkbox' id='autoQueueCheckbox' onchange='autoQueueChanged()'> <label for='numAttemptsInput' style='margin-left: 10px;margin-right: 5px;'>Retry Attempts:</label> <input type='number' id='numAttemptsInput' value='50' min='2' max='1000' style='width: 64px;height: 16px; background-color:#010130; color:#aabbee; border:1px solid darkmagenta; border-radius:6px;'> <label for='intervalInput' style='margin-left: 10px;margin-right: 5px;'>Interval (sec):</label> <input type='number' id='intervalInput' value='25' min='1' max='300' style='width: 64px;height: 16px; background-color:#010130; color:#aabbee; border:1px solid darkmagenta; border-radius:6px;'> <label for='timeoutInput' style='margin-left: 10px;margin-right: 5px;'>Timeout (sec):</label> <input type='number' id='timeoutInput' value='120' min='12' max='600' style='width: 64px;height: 16px; background-color:#010130; color:#aabbee; border:1px solid darkmagenta; border-radius:6px;'> </div> <div class='canvas-container'> <canvas id='imageCanvas' class='image-canvas'></canvas> <div class='progress-bar'> <div class='progress-bar-filled'></div> </div> </div> <script> const modelUrl = 'https://api-inference.huggingface.co/models/hogiahien/counterfeit-v30-edited'; const modelToken = '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'; const progressBarFilled = document.querySelector('.progress-bar-filled'); const imageCanvas = document.getElementById('imageCanvas'); const ctx = imageCanvas.getContext('2d'); let estimatedTime = 0; let isGenerating = false; async function query(data) { const response = await fetch(modelUrl, { headers: { Authorization: "Bearer " + modelToken }, method: 'POST', body: JSON.stringify(data) }); const headers = response.headers; const estimatedTimeString = headers.get('estimated_time'); estimatedTime = parseFloat(estimatedTimeString) * 1000; const result = await response.blob(); return result; } let generateInterval; function autoQueueChanged() { clearInterval(generateInterval); const autoQueueActive = document.getElementById('autoQueueCheckbox').checked; if (autoQueueActive) { const timeout = parseInt(document.getElementById('timeoutInput').value) * 1000; const interval = parseInt(document.getElementById('intervalInput').value) * 1000; setTimeout(function() { generateImage(); }, timeout); generateInterval = setInterval(function() { generateImage(); }, interval); } } const galleryArray = []; async function generateImage() { if (isGenerating) { return; } isGenerating = true; const inputText = document.getElementById('inputText').value; const numAttempts = parseInt(document.getElementById('numAttemptsInput').value); progressBarFilled.style.width = '0%'; progressBarFilled.style.backgroundColor = 'green'; await new Promise(resolve => setTimeout(resolve, 1000)); let retryAttempts = 0; const maxRetryAttempts = numAttempts; let autoQueueActive = false; while (retryAttempts < maxRetryAttempts) { try { const startTime = Date.now(); const timeLeft = Math.floor(estimatedTime / 1000); const interval = setInterval(function () { if (isGenerating) { const elapsedTime = Math.floor((Date.now() - startTime) / 1000); const progress = Math.floor((elapsedTime / timeLeft) * 1000); progressBarFilled.style.width = progress + '%'; } }, 1000); const cacheBuster = new Date().getTime(); const response = await query({ inputs: inputText, cacheBuster }); const url = URL.createObjectURL(response); const img = new Image(); img.onload = function() { const imageWidth = img.naturalWidth; const imageHeight = img.naturalHeight; const aspectRatio = img.width / img.height; const containerWidth = imageCanvas.parentElement.clientWidth; // Get the width of the container const containerHeight = imageCanvas.parentElement.clientHeight; // Get the height of the container const minAvailableWidth = containerWidth; const maxAvailableHeight = containerHeight; let canvasWidth = containerWidth; let canvasHeight = maxAvailableHeight; if (aspectRatio > 1) { // Landscape image, fit width canvasWidth = containerWidth; canvasHeight = containerWidth / aspectRatio; if (canvasHeight > maxAvailableHeight) { canvasHeight = maxAvailableHeight; canvasWidth = canvasHeight * aspectRatio; } } else { // Portrait or square image, fit height canvasWidth = maxAvailableHeight * aspectRatio; canvasHeight = maxAvailableHeight; if (canvasWidth > containerWidth) { canvasWidth = containerWidth; canvasHeight = canvasWidth / aspectRatio; } } imageCanvas.width = canvasWidth; imageCanvas.height = canvasHeight; // Clear canvas before starting the animation loop const canvas = document.getElementById('imageCanvas'); const ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvas.width, canvas.height); // Draw each image in the gallery array galleryArray.forEach((image) => { const imageWidth = image.naturalWidth; const imageHeight = image.naturalHeight; const aspectRatio = imageWidth / imageHeight; let canvasImageWidth = canvasWidth; let canvasImageHeight = canvasWidth / aspectRatio; if (canvasImageHeight > canvasHeight) { canvasImageHeight = canvasHeight; canvasImageWidth = canvasHeight * aspectRatio; } const x = (canvas.width - canvasImageWidth) / 2; const y = (canvas.height - canvasImageHeight) / 2; ctx.drawImage(image, x, y, canvasImageWidth, canvasImageHeight); }); galleryArray.push(img); }; img.src = url; clearInterval(interval); progressBarFilled.style.width = '100%'; progressBarFilled.style.backgroundColor = 'darkmagenta'; break; } catch (error) { console.error(error); retryAttempts++; } if (autoQueueActive) { const timeout = estimatedTime + 2000; await new Promise(resolve => setTimeout(resolve, timeout)); } autoQueueActive = document.getElementById('autoQueueCheckbox').checked; } progressBarFilled.style.width = '100%'; progressBarFilled.style.height = '2px'; progressBarFilled.style.backgroundColor = 'green'; isGenerating = false; } window.addEventListener('resize', handleResize); let isResizing = false; function handleResize() { if (isResizing) return; isResizing = true; requestAnimationFrame(() => { handleResize(); generateImage(); const container = document.querySelector('.canvas-container'); const canvas = document.getElementById('imageCanvas'); const containerWidth = container.clientWidth; const containerHeight = container.clientHeight; const aspectRatio = canvas.width / canvas.height; let canvasWidth = containerWidth; let canvasHeight = containerWidth / aspectRatio; if (canvasHeight > containerHeight) { canvasHeight = containerHeight; canvasWidth = canvasHeight * aspectRatio; } canvas.width = canvasWidth; canvas.height = canvasHeight; ctx.clearRect(0, 0, canvas.width, canvas.height); galleryArray.forEach((image) => { const imageWidth = image.naturalWidth; const imageHeight = image.naturalHeight; const aspectRatio = imageWidth / imageHeight; let canvasImageWidth = canvasWidth; let canvasImageHeight = canvasWidth / aspectRatio; if (canvasImageHeight > canvasHeight) { canvasImageHeight = canvasHeight; canvasImageWidth = canvasHeight * aspectRatio; } const x = (canvas.width - canvasImageWidth) / 2; const y = (canvas.height - canvasImageHeight) / 2; ctx.drawImage(image, x, y, canvasImageWidth, canvasImageHeight); }); isResizing = false; }); } document.addEventListener('DOMContentLoaded', function() { handleResize(); generateImage(); }); </script> </body> </html>
answer:The JavaScript code provided includes a fix for the issue you described. It now includes a `handleResize` function that resizes the canvas and triggers the image update when a window resize event occurs. Additionally, the `generateImage` function is called when the page loads to initially generate and display an image.